Travel back in time and sail through the Eastern Mediterranean during the classical period as the captain of an ancient merchant ship. Start your journey from the port of Piraeus and make your way to different places in the region from Athens to Heracleion-Thonis in Egypt. Take into account seasonal weather patterns and other dangers to ensure the safety of your passage. Carefully manage your supplies to transport your wares from one port to another and, when you arrive, maximize your profits by observing the local industries to trade to your advantage. Where you can sail is determined by your predecessors, but many have perished in these waters in their attempt to amass riches. Will you follow them to their fortune, or to their demise?
THE GAME IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE GAME OR THE USE OR OTHER DEALINGS IN THE GAME.
Copyright ©2020 iMARECULTURE project.
CC BY-NC-ND 4.0. Creative Commons Attribution-NonCommercial-NoDerivates 4.0 International
Research & Game Design/Development: Immersive and Creative Technologies lab, Concordia University, Montreal, Quebec, Canada https://theictlab.org/
Routing algorithm: Photogrammetric Vision Lab and Geospatial Analytics Lab, Cyprus University of Technology http://geospatialanalytics.cut.ac.cy, https://photogrammetric-vision.weebly.com/
Content provider: MARELab, Archaeological Research Unit, University of Cyprus http://www.ucy.ac.cy/marelab/en/
Cut scene stories: Laboratory for Computer Graphics – Sarajevo Graphics Group, University of Serajevo http://people.etf.unsa.ba/~srizvic/sgg.htm
Digital bathymetry has been derived from the EMODnet Bathymetry portal, a European initiative, to compile and maintain a catalogue of available bathymetric data sets and to produce and publish the EMODnet Digital Terrain Model (DTM) for the European sea regions http://www.emodnet-bathymetry.eu http://doi.org/10.12770/c7b53704-999d-4721-b1a3-04ec60c87238
GSHHG geographic data, courtesy of the GMT Team: Wessel, P., and W. H. F. Smith, 1996, A Global, Self-Consistent, Hierarchical, High-Resolution Shoreline Data Base, J. Geophys. Res., 101, 8741-8743, http://dx.doi.org/10.1029/96JB00104.
Source of the weather data: OpenSkiron http://openskiron.org/
ASTER Global Digital Elevation Model (GDEM), Courtesy NASA/JPL-Caltech
LandSAT RGB images: Data available from the U.S. Geological Survey.
Game Library/Plugin Unit Testing by Nunit Framework https://nunit.org/
Game Library/Plugin Workflow Optimization by Odin Inspector https://odininspector.com/
Game Library/Plugin Text Assets by Text Mesh Pro https://assetstore.unity.com/packages/essentials/beta-projects/textmesh-pro-84126
Game Library/Plugin JSON Full Serializer by Jacob Dufault https://github.com/jacobdufault/fullserializer
Game Library/Plugin lat long conversion from decimal to UTM Notation by LatLngUTMConverter (Oware) https://github.com/owaremx/LatLngUTMConverter
Game Library/Plugin Lines and Polygons Clipping by Clipper_Library http://www.angusj.com/delphi/clipper.php
Game Library/Plugin To serialize\deserialize System.Guid type by Unity-serializable Guid wrapper (Druss) https://druss.co/2016/04/unity3d-serialize-and-deserialize-system-guid-using-jsonutility/
Assets Port icons by Flat Icon https://www.flaticon.com/
Assets Background Images by Google Maps and Google Map Customizer https://www.google.ca/maps
LICENSE Unity3D Game Engine
Poullis C, Kersten-Oertel M, Benjamin JP, Philbin-Briscoe O, Simon B, Perissiou D, Demesticha S, Markou E, Frentzos E, Kyriakidis P, Skarlatos D. Evaluation of “The Seafarers”: A serious game on seaborne trade in the Mediterranean sea during the Classical period. Digital Applications in Archaeology and Cultural Heritage. 2019 Mar 1;12:e00090.