Objective 1: Study and analyze the ship routes of the classical and Hellenistic period through the re-use and spatial analysis from open GIS maritime data, ocean and weather data.

Objective 2: Study of existing data and digitizing about ancient ships, amphorae and anchors to create corresponding 3D libraries.

Objective 3: Digital narratives, media content and storytelling will accompany each ship and underwater archaeological site.

Objective 4: Study, analysis and modelling of the wreck site formation processes in order to feed the virtual reality applications as well as the serious game of underwater excavation with real or realistic data.

Objective 5: Study and analysis of the 3D models of the ships by naval experts in order to obtain knowledge about their buoyancy, Data will be used as input to the seafaring serious game and the storytelling.

Objective 6: The 3D amphorae library will be used as input to the 3D automatic recognition and localization of amphorae, in shipwreck sites. Automatic extraction of different types of amphorae present on the site, will help automatic the process of importing more shipwreck sites on the u-excavation serious game.

Objective 7: Development of two serious games: (i) a Seafaring game where the player will choose a ship loaded with merchandise and will navigate it over the recovered routes and (ii) an U-excavation game where the player will have to surface finds excavating a realistic but randomly re-generated underwater archaeological site.

Objective 8: Research over enhanced immersive VR experience for interactive u-visits in real underwater sites, such as Mazotos shipwreck, Baiae archaeological site and Xlendi shipwreck.

Objective 9: Research will be carried out for an underwater AR tablet, which will support several aspects of an underwater actual visit. The implementation will be done in Baiae (MBAC) submerged archaeological site. The tablet will be used as a visual digital guide, where the diver could get additional information about specific archaeological objects or structures, and marine life during the dive, hence personalizing the experience.

Objective 10: Deliver online available 3D models for3D printing at home for creating handicraft toys and puzzles of amphorae and ancient ships in scale in order to enhance hands on experience, as supported by personalized 3D printing.