SCIENTIFIC PUBLICATIONS

Publications of Project Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritagE.
(iMARECULTURE – H2020-SC6-CULT-COOP-2016)

Journal Articles and Book Chapters

  1. Agrafiotis, P., Drakonakis, G. I., Skarlatos, D., & Georgopoulos, A. (2018). Underwater Image Enhancement before Three-Dimensional (3D) Reconstruction and Orthoimage Production Steps: Is It Worth. Latest Developments in Reality-Based 3D Surveying and Modelling; Remondino, F., Georgopoulos, A., González-Aguilera, D., Agrafiotis, P., Eds.
  2. Kouřil, P., & Liarokapis, F. (2018). Simulation of Underwater Excavation Using Dredging Procedures. IEEE computer graphics and applications, 38(2), 103-111.
  3. Žuži, M., Čejka, J., Bruno, F., Skarlatos, D., & Liarokapis, F. (2018). Impact of Dehazing on Underwater Marker Detection for Augmented Reality. Frontiers in Robotics and AI, 5, 92.
  4. Mangeruga, M., Cozza, M., & Bruno, F. (2018). Evaluation of Underwater Image Enhancement Algorithms under Different Environmental Conditions. Journal of Marine Science and Engineering, 6(1), 10.
  5. Forbes, T., Goldsmith, M., Mudur, S., & Poullis, C. (2018). DeepCaustics: Classification and Removal of Caustics From Underwater Imagery. IEEE Journal of Oceanic Engineering, (99).
  6. Mangeruga, M., Bruno, F., Cozza, M., Agrafiotis, P., & Skarlatos, D. (2018). Guidelines for underwater image enhancement based on benchmarking of different methods. Remote Sensing, 10(10), 1652.
  7. Bruno, F., Barbieri, L., Mangeruga, M., Cozza, M., Lagudi, A., Čejka, J., … & Skarlatos, D. (2019). Underwater augmented reality for improving the diving experience in submerged archaeological sitesOcean Engineering190, 106487.
  8. Poullis, C., Kersten-Oertel, M., Benjamin, J. P., Philbin-Briscoe, O., Simon, B., Perissiou, D., … & Skarlatos, D. (2019). Evaluation of “The Seafarers”: A serious game on seaborne trade in the Mediterranean sea during the Classical periodDigital Applications in Archaeology and Cultural Heritage12, e00090.
  9. Čejka, J., Bruno, F., Skarlatos, D., & Liarokapis, F. (2019). Detecting square markers in underwater environmentsRemote Sensing11(4), 459.
  10. Škola, F., Tinková, S., Liarokapis, F. Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment, Frontiers in Human Neuroscience, Research Topic: Brain-Computer Interfaces and Augmented/Virtual Reality, 13:329, 2019. (DOI: 10.3389/fnhum.2019.00329)
  11. Rizvic, S., Boskovic, D., Okanovic, V., Sljivo S., Zukic. M, Interactive digital storytelling: bringing cultural heritage in a classroom, Journal of Computers in Education (2019). pp 1-24
  12. Čejka, J., & Liarokapis, F. (2020). Tackling Problems of Marker-Based Augmented Reality Under WaterVisual Computing for Cultural Heritage, 205-224.
  13. Skarlatos, D., & Agrafiotis, P. (2020). Image-Based Underwater 3D Reconstruction for Cultural Heritage: From Image Collection to 3D. Critical Steps and Considerations.Visual Computing for Cultural Heritage, 141-158.

Conference Proceedings

  1. Skarlatos, P. Agrafiotis, T. Balogh, F. Bruno, F. Castro, B. Davidde Petriaggi, S. Demesticha, A. Doulamis, P. Drap, A. Georgopoulos, F. Kikillos, P. Kyriakidis, F. Liarokapis, C. Poullis, and S. Rizvic. (2016, October). Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE. In Euro-Mediterranean Conference (pp. 805-813). Springer International Publishing.
  2. Philbin-Briscoe, O., Simon, B., Mudur, S., Poullis, C., Rizvic, S., Boskovic, D., Liarokapis, F., Katsouri, I., Demesticha, S., & Skarlatos, D. (2017, September). A serious game for understanding ancient seafaring in the Mediterranean sea. In Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on (pp. 1-5). IEEE.
  3. Liarokapis, F., Kouřil, P., Agrafiotis, P., Demesticha, S., Chmelík, J., & Skarlatos, D. (2017). 3D Modelling and Mapping For Virtual Exploration of Underwater Archaeology Assets. of the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 425-431.
  4. Rizvic, S., Djapo, N., Alispahic, F., Hadzihalilovic, B., Cengic, F. F., Imamovic, A., Okcanovic, V., & Boskovic, D. (2017, September). Guidelines for interactive digital storytelling presentations of cultural heritage. In Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on (pp. 253-259). IEEE.
  5. Bruno, F., Lagudi, A., Ritacco, G., Čejka, J., Kouřil, P., Liarokapis, F., Agrafiotis, P., Skarlatos, D., Philpin-Briscoe, O., Poullis, C., Simon, B., & Mudur, S. Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 iMARECULTURE project. 2017. Proceeding of IEEE/MTS OCEANS Conference. Aberdeen (Scotland)
  6. Rizvic, S., Boskovic, D., Okanovic, V., Sljivo, S., Kyrenia – Hyper Storytelling Pilot Application, In: Proceedings of 15th EUROGRAPHICS Workshop on Graphics and Cultural Heritage 2017, pp. 177–181.doi:10.2312/gch.20171311
  7. Doležal, M., Chmelík, J., & Liarokapis, F. (2017, September). An immersive virtual environment for collaborative geovisualization. In Virtual Worlds and Games for Serious Applications (VS-Games), 2017 9th International Conference on (pp. 272-275). IEEE.
  8. Pasquet, J., Demesticha, S.,  Skarlatos, D., Merad, D., Drap, P., Amphora Detection Based on a Gradient Weighted Error in a Convolution Neuronal Network , Metrology for Archaeology and cultural Heritage, 2017 (IMEKO2017) Lecce, Italy
  9. Agrafiotis, P., Skarlatos, D., Forbes, T., Poullis, C., Skamantzari, M., & Georgopoulos, A. (2018). Underwater Photogrammetry In Very Shallow Waters: Main Challenges And Caustics Effect Removal. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences, 42(2).
  10. Petriaggi, B. D., Petriaggi, R., Bruno, F., Lagudi, A., Peluso, R., & Passaro, S. (2018, June). A digital reconstruction of the sunken “Villa con ingresso a protiro” in the underwater archaeological site of Baiae. In IOP Conference Series: Materials Science and Engineering (Vol. 364, No. 1, p. 012013). IOP Publishing.
  11. Ben Ellefi, M., Papini, O., Merad, D., Boi, J. M., Royer, J. P., Pasquet, J., … & Drap, P. (2018, April). Cultural heritage resources profiling: Ontology-based approach. In Companion of the The Web Conference 2018 on The Web Conference 2018 (pp. 1489-1496). International World Wide Web Conferences Steering Committee.
  12. Mohamed Ben Ellefi, Mohamad Motasem Nawaf, Jean-Christophe Sourisseau, Timmy Gambin, Filipe Castro & Pierre Drap. Clustering over the Cultural Heritage Linked Open Dataset: Xlendi Shipwreck. In Semantic Web for Cultural Heritage (SW4CH 2018) In Conjunction with the Extended Semantic Web Conference- ESWC 2018, Heraklion – Greece
  13. Skarlatos, P. Agrafiotis, T. Balogh, F. Bruno, F. Castro, B. Davidde Petriaggi, S. Demesticha, P. Drap, F. Kikillos, P. Kyriakidis, F. Liarokapis, C. Poullis, S. Rizvic and M. Vlachos, First Year Update On Imareculture Project Technological Progress, 3rd CAA-GR Conference, 19th -20th of June 2018, Limassol, Cyprus
  14. Nocerino, E., Nawaf, M. M., Saccone, M., Ellefi, M. B., Pasquet, J., Royer, J. P., & Drap, P. (2018). Multi-Camera System Calibration Of A Low-Cost Remotely Operated Vehicle For Underwater Cave Exploration. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences, 42(1).
  15. Vlachos, M., Berger, L., Mathelier, R., Agrafiotis, P., & Skarlatos, D. (2019). Software Comparison For Underwater Archaeological Photogrammetric ApplicationsInternational Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences.
  16. Fabio Bruno, Marco Cozza, Barbara DaviddePetriaggi & Dimitrios Skarlatos, H2020 i-MARECULTURE project: advanced virtual and augmented reality tools for improving accessibility of the underwater cultural heritage, Convegno Tematico AIAr, Reggio Calabria, 27-29 Marzo 2019
  17. Fabio Bruno, Barbara Davidde Petriaggi, Roberto Petriaggi, Marco Cozza, Dimitrios Skarlatos, La divulgazione dei beni culturali sommersi attraverso le tecnologie digitali: il contributo del progetto H2020 iMARECulture, Convegno nazionale di archeologia subacquea 2019, October 2019
  18. Bruno, F., Lagudi, A., Barbieri, L., Cozza, M., Cozza, A., Peluso, R., Davidde Petriaggi, B., Petriaggi, R., Rizvic, S., and Skarlatos, D.: Virtual Tour In The Sunken “Villa Con Ingresso A Protiro” Within The Underwater Archaeological Park Of Baiae, Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W10, 45–51, https://doi.org/10.5194/isprs-archives-XLII-2-W10-45-2019, 2019.
  19. Doležal, M., Vlachos, M., Secci, M., Demesticha, S., Skarlatos, D., and Liarokapis, F.: Understanding Underwater Photogrammetry For Maritime Archaeology Through Immersive Virtual Reality, Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W10, 85–91, https://doi.org/10.5194/isprs-archives-XLII-2-W10-85-2019, 2019.
  20. Selma Rizvic ; Dusanka Boskovic ; Fabio Bruno ; Barbara Davidde Petriaggi ; Sanda Sljivo ; Marco Cozza, Actors in VR Storytelling, 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), Vienna, Austria, 2019, pp. 1-8. doi: 10.1109/VS-Games.2019.8864520
  21. Bruno, M. Cozza, M. Mangeruga, D. Skarlatos, P. Agrafiotis, B. Davidde Petriaggi, R. Petriaggi, S. Rizvic, F. Liarokapis Raising the awareness about underwater archaeological heritage through Edutainment and Virtual/Augmented Reality, International Conference in Management of Accessible Underwater, Cultural and Natural Heritage Sites: “Dive in Blue Growth”, Athens, Greece, 16-18 October 2019